![]() ![]() Weapon intricacies aside the real genius of the game is how easily players can pick it up and play, especially compared to other one-on-one fighting games, which tend to get quite technical. ![]() Still, it's fun to have players forced to struggle with it every fourth life. ![]() Arrows can be deflected to turn around and fly straight back the way they came, which can make for some fun rallies, but even this only works to increase the chance that a bow-wielder will die almost immediately after spawn. The bow, conversely, feels totally useless all the time: too slow to be effective at close range but easily dodged at a distance. The broadsword and dagger are fantastic, offering wide powerful swings and quick short stabs respectively, and all three blades demand different strategies depending on your opponent's weapon. The main new additions - besides the generous collection of colourful and obstacle-filled maps - are new weapons that cycle through with each death. If you manage to dodge or kill your opponent repeatedly the match might be over in a minute, but more often players get caught in drawn-out tug-of-war battles of attrition. Their prize: being offered as sacrifice to the mighty wurm Nidhogg. Killing your opponent gives you the opportunity to run to your side of the screen, moving the fight from scene to scene until someone reaches the far end to win. There are great new weapons introduced in this sequel, but the bow is not one of them. ![]()
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